Hey there! I’m Iggy Zuk, a versatile Game Developer based in the UK/Europe with a passion for creating games since around 2004. I have a never-ending curiosity that drives me forward. My areas of expertise include programming, game design, and art.
I have a deep appreciation for game design and psychology. By understanding what motivates players, we can create truly enjoyable gaming experiences. I find immense satisfaction in diving into the nitty-gritty of low-level code and uncovering how things truly work. Multiple layers of abstraction that hinder deep understandings really frustrates me.
Lately, I’ve been particularly drawn to working on backend systems and net-code. The best gaming memories I have are those with real friends.
I primarily use tools like Rust, Unity, C#, and Go.
✉️ Email: hey@iggyzuk.com
🚀 Experience
Founder
- HYPR
- May 2018 - Present · 2 years 9 months
- London, UK
Making simple mobile games.
Contract Game Developer
- Ancient Games D.S.
- Apr 2019 - Oct 2020 · 1 year 7 months
- London, UK
Worked on a mobile game as the lead developer. I’ve had to deal with networking in Photon, AI (Behavior Trees), UI screens, making VFX (Unity’s particle systems), maintaining, refactoring, and fixing code, implementing IAP, Ads, Notifications, Analytics, Localization, CMS, and finally publishing the game to the iOS App Store.
Contract Game Developer
- Bossa Studios
- Feb 2018 - May 2018 · 4 months
- London, UK
Mainly fixing bugs on an MMO - Worlds Adrift.
Senior Unity Game Developer
- SAM Labs
- Mar 2017 - Feb 2018 · 1 year
- London, UK
Together with the lead developer coded the main education app from scratch in Unity. As well as prototyped several experimental toys.
Games Developer
- Funky Panda Games
- Apr 2016 - Mar 2017 · 1 year
- London, UK
Prototyped game ideas and worked on a deterministic lock-step multiplayer game for mobile devices.
Games Programmer
- Mediatonic Games
- Feb 2015 - Mar 2016 · 1 year 2 months
- London, UK
Implemented features in a game made with a custom C++ engine. Worked on a mobile game in Unity, mainly responsible for the 3D battles.
C++ Game / Engine Programmer
- Iggy Zuk Games
- Nov 2010 - Feb 2015 · 4 years 4 months
- London, UK
Decided to take game dev into my own hands and work on games with friends. Developed Deadly 30, and Turtle Trigger. Later, I made a custom Game Engine, it was mostly a personal project to become a better programmer.
Actionscript Games Programmer
- Nitrome Limited
- Jan 2010 - Nov 2010 · 11 months
- London, UK
Great work environment. I was a programmer working with different artists on various exclusive games. Most of them being pretty challenging because of their creativity requiring a unique approach to each one.
Web / Game Programmer
- Free Online Games
- Mar 2007 - Nov 2009 · 2 years 9 months
- Dubai, United Arab Emirates
This was my first job as a game programmer. Most of the time I was working on simple exclusive flash games, where I was responsible for their design, artwork, and code. When I wasn’t doing that, I would be branding other games. Other times I would work on web-based MMOs, designing layouts and tinkering in databases. The work was done with HTML+CSS, some Javascript, and of course PHP+MySQL. Needless to say, the job required a lot of broad skills and knowledge, which I acquired as it was needed.