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Hi, my name is Iggy Zuk, and I’m a Generalist Game Developer, based in London, UK. Iโ€™ve been making games for 16 years, and I’m driven by curiosity. I’m fairly competent with game design, art, and programming.

As a designer, my strengths are in system design, and player experience.
As an artist, my strengths are in visual flair, and technical art.
As a programmer, my strengths are in gameplay, and game feel.

My fascination these days is with the back-end and multiplayer systems.

I mainly use Unity, C#, and Go.

You can have a look at my projects, or just the cool ones.

โ˜Ž๏ธ Phone: +44 07522333196
โœ‰๏ธ Email: iggy@iggyzuk.com


๐Ÿงฉ Skills

CategorySkills
๐Ÿ› BaseMaths, Physics, Linear Algebra
๐Ÿ’ก CreativityCreative Techniques, Group Brainstorming
๐ŸŽฒ DesignHuman Psychology, Formal Game Design, System Design, Internal Economy Design
๐Ÿ“ CodeSoftware Engineering, Computer Science, Clean Code, Design Patterns, Data Structures & Algorithms
๐Ÿ•น Game DevUnity, C#, DOTS
๐Ÿ‘ Graphics ProgrammingOpenGL, GLSL, HLSL, URP, ShaderGraph, VFX
๐Ÿ–ผ Front-EndHTML5, CSS, JavaScript, HUGO
๐Ÿ—ƒ Back-EndGolang, Node.js, AWS, Firebase, Heroku, REST API, CMS
๐Ÿ“ก NetworkingPhoton PUN, Pure Sockets
๐Ÿ“ฑ MobileiOS / Android, development, APIs, and Publishing
๐Ÿ’ป PCPC games, Steamworks API & Publishing
๐ŸŽ PerformanceDeep Profiling, Debugging, and Memory Optimizations
๐ŸŽ› UIClean, Modular, and Flexible uGUI
๐Ÿค– AIState Machines, Behavior Trees, and a mix of both
๐ŸŒˆ Eye for VisualsGame Juice, Game Feel, Particle Systems, Shader VFX, Motion Tweens
๐ŸŽจ Art & AnimationSpine, Pixel Art, Vector Art, Blender, ProBuilder, DOTween, Flash
โš“๏ธ Low LevelC, C++
โฐ Project ManagementAgile, Trello, JIRA, Sprint approach, SMART goals, always tracking my time, and great at working remotely
๐Ÿ“€ Revision ControlGit, SVN, Unity Collaborate
โš™๏ธ Game Engine ArchitectureGraphics Renderer, Scene Management, Networking Layer, LUA scripting

๐Ÿ“• Education

I’ve finished an art school with great results. But it wasn’t something I was excited about. I’ve started making flash games pretty early on and managed to get a job offer. I’ve learned a lot of what I know in practice. The rest I pick up from books, online courses, and the internet. The internet is great in general, the hard part is staying focused.


๐Ÿš€ Experience

Founder

  • HYPR
  • May 2018 - Present ยท 2 years 9 months
  • London, UK

Making simple mobile games.

Contract Game Developer

Worked on a mobile game as the lead developer. I’ve had to deal with networking in Photon, AI (Behavior Trees), UI screens, making VFX (Unity’s particle systems), maintaining, refactoring, and fixing code, implementing IAP, Ads, Notifications, Analytics, Localization, CMS, and finally publishing the game to the iOS App Store.

Contract Game Developer

Mainly fixing bugs on an MMO - Worlds Adrift.

Senior Unity Game Developer

  • SAM Labs
  • Mar 2017 - Feb 2018 ยท 1 year
  • London, UK

Together with the lead developer coded the main education app from scratch in Unity. As well as prototyped several experimental toys.

Games Developer

Prototyped game ideas and worked on a deterministic lock-step multiplayer game for mobile devices.

Games Programmer

Implemented features in a game made with a custom C++ engine. Worked on a mobile game in Unity, mainly responsible for the 3D battles.

C++ Game / Engine Programmer

Decided to take game dev into my own hands and work on games with friends. Developed Deadly 30, and Turtle Trigger. Later, I made a custom Game Engine, it was mostly a personal project to become a better programmer.

Actionscript Games Programmer

Great work environment. I was a programmer working with different artists on various exclusive games. Most of them being pretty challenging because of their creativity requiring a unique approach to each one.

Web / Game Programmer

  • Free Online Games
  • Mar 2007 - Nov 2009 ยท 2 years 9 months
  • Dubai, United Arab Emirates

This was my first job as a game programmer. Most of the time I was working on simple exclusive flash games, where I was responsible for their design, artwork, and code. When I wasn’t doing that, I would be branding other games. Other times I would work on web-based MMOs, designing layouts and tinkering in databases. The work was done with HTML+CSS, some Javascript, and of course PHP+MySQL. Needless to say, the job required a lot of broad skills and knowledge, which I acquired as it was needed.


Last updated on Mar 19, 2021 21:08 UTC
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