Inspired by One Finger Death Punch.
Seemed like a fun little concept that could be made into a full mobile game. The result was pretty good, but I didn’t end up taking it any further.
While working on it, I ended up writing a lot of coroutines – sequential animations, beast mode, score counter, etc. It made me realize how often we need to animate things with code, and doing it with coroutines is extremely cumbersome. This took me on a journey of writing Momentum.
- Use whatever art you can to get started.
- Timing is critical in games.