Heavenstrike Rivals was a free-to-play social tactical RPG for mobile devices published by Square Enix and UK-based developer Mediatonic Ltd. Players commanded armies of units to battle a sinister race of demons known as the Fallen.
I’ve joined the project late, and that usually means you get to work on bug fixing, UI, and new features. The game was written in a custom C++ game engine. It was very interesting to learn how it was implemented but at the same time a headache to work with.
I was relieved when I switched to another project that was made in Unity. The ability to fly around in the editor view was such a revolutionary thing back then. Like going backstage to see how everything is assembled. This was not possible in Heavenstrike Rivals game engine.