Design

Complexity Complexity

We usually think of objects as a whole, especially when they have labels. But if we take a moment to consider what an object is made of we are likely to discover multiple components. Dealing with individual components allows us to focus on a smaller aspect of the whole questioning its constitution, function, and purpose.…

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Games are about solving problems. How can we come up with interesting problems? But wait, what is a problem? Some examples of problems within games: A bottomless pit. A charging monster. Insufficient wood to construct a house. For a game to be playful there must always be a solution to any problem. Players solve problems…

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